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Dev Blog: Winter comes to Mossport

Hi everyone!

There’s a festive feeling in the air in both the city of Mossport, and around the studio here at Chucklefish as we edge closer to the holidays. 

So, grab your cosiest coats, hats, scarves, and gloves – winter has arrived in Mossport! 

The mornings may feel a little darker, and the days shorter, but with the first dusting of snow also comes the delightful addition of festive decorations. While it’s business as usual for your daily life in Mossport -with a routine of magical studies, crafting goods for consultations, and perhaps some late night foraging, or even a ritual – in the background the city is gearing up for the winter festivities.

Take a broom-ride through the outskirts of town and you’ll notice your neighbours have been stringing fairy lights across their porches. In town, every store from Calico, to Olive’s, Caffeina, Harbour Homes and more have decorated their windows with candy canes and baubles. Even the bus stops are draped in humongous red bows, and the street lamps are clad with winter garlands. 

There’s so many small details all around the city that we hope you’ll love spotting yourself, but for now here’s a few of our favourites:

🎵 Winter Suite – Witchbrook Soundtrack Preview

As we wind down for the holidays, we wanted to leave you with a present from Witchbrook’s composer, David Fenn 🎁🎵

David has done a fantastic job seamlessly blending the score of the Witchbrook soundtrack, with each track flowing into one another, changing with the seasons, time of day and various locations. There’s even a different version of each song for broomriding to really capture the uplifting feeling of flying through the city. Here’s David to expand a bit more on his process:

“One of the biggest differences, between Witchbrook and my past projects, is how open it is. When the music starts, I have no idea what the player will be doing that day, so the soundtrack has to account for a lot of different scenarios.

At the same time, it’s really important for the music to have space to breathe. The melodies are rich and naturally flowing, and it wouldn’t fit the experience to have them stopping and starting too often, whenever the player does something new. For that reason, the soundtrack utilises variants for different states, like riding the broom and entering cosy interiors.

Writing these has been some of the most fun I’ve ever had with music. I used every trick I’ve accumulated up to this point for creating variation while maintaining seamless flow. 

When you ride the broom, you’ll often hear the rhythmic accompaniment’s emphasis change dramatically, bringing out a completely different personality to the melody, which tends to pull me in a new direction of its own making! When you enter an interior, the melody retreats to a soft felt piano, and an intimate nylon guitar jams over the top, bringing new hidden complexities out of every chord change. It’s such an intuitive and delightful process, it’s one of my favourite things about making music for games.

I’m excited to show off the soundtrack in action at a later date, but for today I’ve put together a mini Winter Suite, showcasing the variants of one of the tracks that can play during the winter season. Hope you enjoy!”

A Witch Mechanic is in town
Meet Pip, another member of your coven, and a witch-mechanic, who runs a workshop near the harbour. Pip’s personality is as colourful (and slightly chaotic) as her inventive projects. She loves nothing more than figuring out the perfect way to mesh magic with her mechanical know-how, and approaches every challenge with a cheeky grin and can-do attitude. Will you choose to date Pip and help bring her magical experiments to life?

See a glimpse of some storyline cutscenes in this little preview 🛠️

What’s Next?

2025 has been a huge year for development and we’ve just finished some top-secret playtesting (shhh, don’t tell anyone) to refine some balancing aspects of the game, which has been a massive milestone and super insightful for us as a team!

On the development side, we’ll be focusing on implementing the feedback we received, adding even more content, porting to consoles, and tightening up the overall loop and balance of the game.

Huge thanks to everyone in the community for your enthusiastic support throughout 2025 and ongoing encouragement – we know it’s been a long journey, but we truly believe that all good things take time! We’ve poured a lot of love and dedication into Witchbrook that we hope you can see and feel on release.

Happy Holidays & have a lovely New Year! See you in 2026!
– Chucklefish & Robotality

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