Dev Blog

The team on how Mossport is simulated, how the College was designed and what a student witch's life looks like.

Dating on Campus

Art Director and Writer Steph explains dating in Mossport, from the cards you send to the dates you plan. And you meet Leif and Evadne.

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Building a Home

How you furnish your cottage, grow a witch's garden and add outbuildings, and the cottages your friends get in multiplayer. Plus, Korean and Russian join the languages.

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Life at Witchbrook

The game design team walks through a student witch's year, from enrolment and your first business orders to exams and spells. The studio adds an update on playtesting and translation.

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Winter comes to Mossport

Snow and decorations reach Mossport, composer David Fenn writes about his winter suite, and you meet Pip, a witch-mechanic.

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Express Yourself!

Senior Artist Jade Evans explains how the character creator and its 11-layer clothing system were drawn, all 1,300 frames of it.

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Back to School

Producer Rosie Ball explains how magic works in Mossport and how Cambridge shaped the College's architecture. And you meet Eli Ivers.

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Spellbound by Simulation

CTO Rodrigo explains the simulation that runs Mossport's seasons, its citizens' daily routines and its traffic.

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